![]() I will update the instruction on how to get the smallgrid base map and copy-paste 3D objects from west_coast_usa map in BeamNG research on the README file in the near future. To do this, you need to copy the buildings, road, shapes, and terrain folders in\levels\west_coast_usa\art\ to the base map in C:\Users\\Documents\BeamNG.drive\levels\smallgrid\art\ folder ![]() The base map name is smallgrid, you need to unzip the smallgrid.zip file in C:\Users\\Documents\BeamNG.drive\levels\Īfter placing the base map in a specified location, the next step is to copy 3D objects from BeamNG west_coast_usa map to the base map. ![]() The game was initially released as a tech demo on 3 August 2013. Please do not use this to test your system. The game features open structures, a variety of vehicles, mission editor, a very realistic damage system, awesome physics engine, and so much more. The game features soft-body physics, which simulates realistic handling and damage to vehicles. The Techdemo is from March 2015 and runs on DirectX 9. the drive offers a lot of flexibility in a wide variety of sites. ![]() However, I will try to post the map as a mod, or write a tutorial on how to do it, so anyone can download/create the base map it in the future when they have BeamNG. Drive Tech Demo is an early DEMO of that game. I cannot upload the base map in Github because according to one BeamNG staff, this could violate copyright. The scenario could not be loaded because we need the base map file.
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